Digital Primer

Additive Process of Light
Digital Imagery is created through a mixture or three colors; RED GREEN AND BLUE. Mixed in equal amounts they create a shade of Gray. The more of each mixed, the closer to white they get. Thus, zero amounts of all three colors equal Black. The range of color (which colors and the quantity) help define what is known as a color space.

Not all RGB color spaces are the same. Some are brighter, or more saturated in certain areas. In order to keep things looking the same on different devices, there are certain color spaces that are known, or rather agreed upon. Most cameras use the PC (Windows) Default of sRGB which tends to be very bright and saturated. That may seem good, until you try to print those vibrant colors. It also means the camera is not capturing accurate color and instead is shifting colors to be brighter and more saturated. This usually means people look sunburned or jaundice when they aren't.

Color Space (Parameters)
Your camera may have the ability to change how it captures color. By default your camera is set up to use the sRGB color space. This color space is the normal color space used by windows and most devices but it tends to be over-saturated for normal photography.

A slightly larger, and better, color space that is more accurate to the real world is Adobe RGB (1998); if you have the ability to change this setting, I would change it to Adobe RGB, however most online printers are designed for people who know nothing about color spaces and therefor request you leave it to sRGB.

For a comparison of the two go to: Color Space Comparison


Bit Depth
This is a little advanced, but it will give you a better idea of why capturing higher bit images is so desirable.

The bit depth defines how many colors a red green or blue can produce.

Jpegs are 8 bit images. This means they are 2 to the 8th power, or
2x2x2x2x2x2x2x2=256

That means that a jpeg image can have 256 reds, 256 greens, and 256 blues. It also means that it can have a combination of all of them resulting in a total of 256x256x256= 16,777,216 different colors.

That seems like it should be enough, but unfortunately it isn't, and what ends up happening is that when your camera can't find the right color to record, it substitutes a color it does know. This results in fringing, or banding in gradient transitions.

Your other capture choices, if your camera offers them, are TIFF (16 bit) or RAW (12-14Bit) which are both considered uncompressed formats, but yielding massive color ranges, and file sizes.

RAW = Lots of Colors
TIFF = 65,536 x 65,536 x 65,536 = 281,474,976,710,656 or, Lots more!

This is a decent link to color space and bits etc. here

White Balance
This is a setting that allows you to change the way the camera sees the color white and all colors in comparison. It is measure in temperature Kelvin, but more comonly will be shown as a cute little icon for the type of light.

For example: Tungsten light (indoor household lamps) tend to be kind of orange, so the "lightbulb" icon will make things look more blue to compensate.

In my opinion, far too much is written and worried about when it comes to white balance. There is no perfect balance so make decisions based on creativity and what looks "right" to you.


 
 

© 2007 Ryan Even, all rights reserved.